Import room scans and trace objects
Written By Johan Hanegraaf
Last updated 2 days ago
You can import individual room scans from your Meta Quest as editable Arkio geometry. This feature can be accessed from Arkio's Start menu > Getting Started > Import Room.
Meta's Room setup tool automatically maps walls, windows, doors, and other objects, such as tables and cabinets, per room, so manually drawing elements, as shown in the above video, is no longer necessary. Arkio requires access to your device's "Spatial Data" to enable this feature. You can control this in your device's privacy settings.

After your room is scanned, you can import your current space into Arkio by using the "Import Room" button in the Start > Getting Started menu.

This will import your walls, windows, doors, and furniture objects into Arkio geometry with theΒ passthrough material, which you can move or adjust in your current scene to start mixing realities.
When you load a room, your room will appear in the center of your active Arkio scene with a teleport marker. Teleporting into this room will align your position with it in 1:1 scale. You can always toggle the lock on your wristband to adjust this alignment with your geometry in 1:1 scale.
Meta's room scanning feature works for individual rooms. You can import multiple rooms into a single Arkio scene by walking around your house and repeating the room-scanning and import steps for each room. This will result in individual rooms enclosed by walls in Arkio. To create an entire floorplan of your house, you can export these results from Arkio to other floorplan design applications or professional 3D building design tools like Revit and Sketchup or use Arkio's modelling feature to build out a fully editable model yourself.

After importing rooms into your scene, you can move these rooms, with a top and bottom surface including the walls, doors, furniture and the 1:1 scale teleport mark by using the move tool. You can also adjust imported models after they have been imported, or overtrace 3D environments spanning multiple rooms, using Arkio's flexible geometry.
Note: Space setup is a Meta feature on your Quest. You can learn more about this feature on Meta's website. Some rooms may fail to convert to Arkio geometry. In that case, you can try a simpler room instead. Mapped walls and other elements in the space setup might become visible in other Meta Quest apps. You can clear space setups from the Boundary settings>Space Setup tab in your Quest.
Trace your geometry directly in Arkio
You can also trace your environment directly in Arkio by teleporting to 1:1 scale and start drawing shapes with the passthrough material.

When you draw with this material in passthrough mode, you will see white outlines around your objects so you can align things better. Disabling passthrough mode on your wristband turns off these white outlines, but still displays passthrough material on these objects for enhanced MR immersion.

You can use Arkio's geometry to create hollow shells with inner surfaces that align with your current space, or blend virtual objects with real objects by modeling floor, wall, and ceiling elements painted with the passthrough material. Using Arkio's modeling tools, you can also map out more complex environments, like cityscapes, where imported or newly created geometry can be blended with real-world geometry.

Once your space is mapped using passthrough volumes or imported geometry, you can manipulate your environment by painting objects, cutting holes in reality using passthrough volumes, and experimenting with other fun effects, such as replacing parts of reality. You can visit our social media and community pages to see some examples of the possibilities.


